From: Stefan Dösinger stefandoesinger@gmx.at To: Scott Ritchie scott@open-vote.org CC: Tom Wickline twickline@gmail.com, wine-devel@winehq.org Subject: Re: Game road to 1.0 Date: Sun, 25 Mar 2007 18:43:06 +0200
Does anyone here know if the NVIDIA Windows drivers are still rigged with regards to the various 3DMark suite of benchmarks? There was a scandal a while back, and the company claimed to pull their special hacks out, but then they were caught again later doing the same thing. It'd be a shame if we were testing rigged Windows drivers vs unrigged Linux ones.
I think the windows driver has a huge game Database with per game optimizations. I think I saw it in their control applet, you can even change the settings. (I don't have a access to a Windows nvidia machine atm).
Last I knew the Linux driver allows similar tuning. And if someone wants to he can write a specialized wine patch and put a per game hack collection somewhere. I personally don't think theres anything wrong if nvidia provides me with fine-tuned per game settings. Honestly I wouldn't put hundreds of hacks into my own code, but if nvidia thinks they can manage that, ok with me :-)
I haven't seen those settings in the linux driver on a per application basis. The windows driver does offer per game/application settings, mostly for how it is handled if you have a SLI enabled system, whether you want the application to be rendered by one video card, or vertical sync SLI etc. It also has options to enable/disable anti-aliasing and anisotropic filtering. As far as I know you can only specify a global SLI setting in xorg.conf under linux.