Implement the GetResourceBindingDesc method for d3d10 shader reflection interface.
Signed-off-by: Connor McAdams conmanx360@gmail.com --- Extra info, structs being memcpy'd: typedef struct _D3D10_SHADER_INPUT_BIND_DESC { LPCSTR Name; D3D10_SHADER_INPUT_TYPE Type; UINT BindPoint; UINT BindCount; UINT uFlags; D3D10_RESOURCE_RETURN_TYPE ReturnType; D3D10_SRV_DIMENSION Dimension; UINT NumSamples; } D3D10_SHADER_INPUT_BIND_DESC;
typedef struct _D3D11_SHADER_INPUT_BIND_DESC { LPCSTR Name; D3D_SHADER_INPUT_TYPE Type; UINT BindPoint; UINT BindCount; UINT uFlags; D3D_RESOURCE_RETURN_TYPE ReturnType; D3D_SRV_DIMENSION Dimension; UINT NumSamples; } D3D11_SHADER_INPUT_BIND_DESC;
Might be able to get away with a typecast instead, up to you. --- dlls/d3dcompiler_43/reflection.c | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c index 9d8ca2e48f..f9a65464e7 100644 --- a/dlls/d3dcompiler_43/reflection.c +++ b/dlls/d3dcompiler_43/reflection.c @@ -1918,9 +1918,19 @@ static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_sha static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(ID3D10ShaderReflection *iface, UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) { - FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); + struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
- return E_NOTIMPL; + TRACE("iface %p, index %u, desc %p.\n", iface, index, desc); + + if (!desc || index >= reflection->bound_resource_count) + { + WARN("Invalid argument specified.\n"); + return E_INVALIDARG; + } + + memcpy(desc, &reflection->bound_resources[index], sizeof(*desc)); + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(ID3D10ShaderReflection *iface,