On 08/03/06, Christoph Frick frick@sc-networks.de wrote:
the vertex-shader there goes nuts (rainbow cars) and about 2/3 of the textures looks like only one pixel-row of the texture is scaled over the whole polygone.
the game used to work completly before that change - except the shadows and the overlayed textures for the instruments.
I think Roderick mentioned that shaders are currently broken in d3d8 and that he was working on fixing them.
@Christian: For what it's worth, I'm on AMD64 as well and it seems to work just fine. As Stefan said, you should probably verify that it link against the correct libraries (although I'm not sure if trying to link against 64-bit libs would even compile).