On Fri, 1 Feb 2019 at 02:49, Ken Thomases ken@codeweavers.com wrote:
I can confirm the build breakage and that this fixes it.
Yeah, but https://source.winehq.org/patches/data/157188 will also make it go away.
Turns out "reserved1" and "reserved2" are the vertex declaration and device caps to validate against. I'll send in a patch for that, but it'll probably end up being after FOSDEM. ValidatePixelShader() is similar.