On 06/20/2016 04:42 PM, Alexandre Julliard wrote:
Miklós Máté mtmkls@gmail.com writes:
Fixes https://bugs.winehq.org/show_bug.cgi?id=40767
Signed-off-by: Miklós Máté mtmkls@gmail.com
dlls/winex11.drv/opengl.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/dlls/winex11.drv/opengl.c b/dlls/winex11.drv/opengl.c index d89a193..27ddd79 100644 --- a/dlls/winex11.drv/opengl.c +++ b/dlls/winex11.drv/opengl.c @@ -1314,6 +1314,9 @@ static void free_gl_drawable( struct gl_drawable *gl ) { switch (gl->type) {
- case DC_GL_WINDOW:
pglXDestroyWindow( gdi_display, gl->drawable );
break;
Actually this one has some issues too:
../../../tools/runtest -q -P wine -T ../../.. -M d3d9.dll -p d3d9_test.exe.so device && touch device.ok device.c:2250: Tests skipped: could not create device, IDirect3D9_CreateDevice returned 0x8876086c device.c:6312: Tests skipped: This GPU supports SM3, skipping unsupported shader test. device.c:6724: Tests skipped: D3DFMT_A32B32G32R32F supports filtering, skipping tests. device.c:7747: Tests skipped: Failed to create cube texture for format R8G8B8 (hr 0x8876086c), skipping tests. device.c:8450: Tests skipped: Dynamic D3DFMT_YUY2 textures not supported, skipping mipmap test. device.c:8450: Tests skipped: Dynamic D3DFMT_UYVY textures not supported, skipping mipmap test. X Error of failed request: GLXBadWindow Major opcode of failed request: 155 (GLX) Minor opcode of failed request: 32 (X_GLXDestroyWindow) Serial number of failed request: 8900 Current serial number in output stream: 8901 Makefile:208: recipe for target 'device.ok' failed
The v2 I sent to the list fixes the test, but I'm fairly sure that the critical section is wrong. I tried to run the d3d11 test to see if it better exercises multithreading, but it skipped all tests ("None of the requested D3D feature levels is supported on this GPU with the current shader backend." even though Mesa 11.2 supports GL 4.1 core profile on my hw).
Is it an acceptable solution to not leave the critical section until the XSaveContext line?
MM