On Monday 24 November 2014 09:39:14 Henri Verbeet wrote:
I don't think we want this. We're never going to use EXT_geometry_shader4, and in fact are likely to drop ARB_geometry_shader4 in favour of just using core contexts. We should just do the work to make core contexts work. Matteo has some initial patches if you'd like to help out with that.
The sole purpose of this is to allow the fallback code to identify DX10 capable cards *now*, before the core contexts work is done. Do you think the code for using core contexts could become a reality in a reasonable time frame? This year? Early next year?
BTW, where can I find those patches? I don't remember seeing something like that on the mailing list.