Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com
Il 17/09/21 23:06, Zebediah Figura ha scritto:
Signed-off-by: Zebediah Figura zfigura@codeweavers.com
Makefile.am | 2 ++ libs/vkd3d-shader/hlsl.y | 9 +++++++++ tests/abs.shader_test | 13 +++++++++++++ 3 files changed, 24 insertions(+) create mode 100644 tests/abs.shader_test
diff --git a/Makefile.am b/Makefile.am index c9ad38893..3287ec75a 100644 --- a/Makefile.am +++ b/Makefile.am @@ -54,6 +54,7 @@ vkd3d_shader_runners = \ tests/shader_runner_d3d12
vkd3d_shader_tests = \
- tests/abs.shader_test \ tests/cast-to-float.shader_test \ tests/cast-to-half.shader_test \ tests/cast-to-int.shader_test \
@@ -273,6 +274,7 @@ tests_vkd3d_api_LDADD = libvkd3d.la @VULKAN_LIBS@ tests_vkd3d_shader_api_LDADD = libvkd3d-shader.la SHADER_TEST_LOG_COMPILER = tests/shader_runner_d3d12 XFAIL_TESTS = \
- tests/abs.shader_test \ tests/cast-to-float.shader_test \ tests/cast-to-half.shader_test \ tests/cast-to-int.shader_test \
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index fe3c3289d..bd2660389 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1555,6 +1555,14 @@ static const struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *c return args.decl; }
+static bool intrinsic_abs(struct hlsl_ctx *ctx,
const struct parse_initializer *params, struct vkd3d_shader_location loc)
+{
- struct hlsl_ir_node *args[3] = {params->args[0]};
- return !!add_expr(ctx, params->instrs, HLSL_OP1_ABS, args, &loc);
+}
- static bool intrinsic_clamp(struct hlsl_ctx *ctx, const struct parse_initializer *params, struct vkd3d_shader_location loc) {
@@ -1594,6 +1602,7 @@ static const struct intrinsic_function } intrinsic_functions[] = {
- {"abs", 1, true, intrinsic_abs}, {"clamp", 3, true, intrinsic_clamp}, {"max", 2, true, intrinsic_max}, {"saturate", 1, true, intrinsic_saturate},
diff --git a/tests/abs.shader_test b/tests/abs.shader_test new file mode 100644 index 000000000..6fa6d1ca7 --- /dev/null +++ b/tests/abs.shader_test @@ -0,0 +1,13 @@ +[pixel shader] +float4 main(uniform float2 u) : sv_target +{
- return float4(abs(u), abs(u.x - 0.5), abs(-0.4));
+}
+[test] +uniform 0 float4 0.1 0.7 0.0 0.0 +draw quad +probe all rgba (0.1, 0.7, 0.4, 0.4) +uniform 0 float4 -0.7 0.1 0.0 0.0 +draw quad +probe all rgba (0.7, 0.1, 1.2, 0.4)