On 20 August 2015 at 01:47, Józef Kucia jkucia@codeweavers.com wrote:
-#include "d3d10core_private.h" +#include "d3d11_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
I think you should rename the debug channel as well. I don't think we need layer.c.