Am Samstag, 13. August 2005 19:34 schrieb Lionel Ulmer:
This looks like a really nasty heap corruption to me, and I'm afraid it's beyond my knowledge. Can anyone of the ddraw/d3d people help me?
I think best would a +ddraw,+heap,+relay,+tid,+seh trace to be able to see where the corruption may occur. And it's not because it crashes into DDraw code that it's DDraw responsible for it :-)
This is interesting: Setting the +heap trace flag sets the bad address realiably to 0xaaaaaaaa(without my changes to DDraw). Does this say anything?
Stefan