Am Mittwoch, 14. November 2007 09:46:02 schrieb H. Verbeet:
On 13/11/2007, Stefan Dösinger stefan@codeweavers.com wrote:
static void depth_copy(IWineD3DDevice *iface) { IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
- IWineD3DSurfaceImpl *depth_stencil = (IWineD3DSurfaceImpl
*)This->depthStencilBuffer; + IWineD3DSurfaceImpl *depth_stencil = (IWineD3DSurfaceImpl *)This->auto_depth_stencil_buffer;
/* Only copy the depth buffer if there is one. */
I think this one should be changed to use stencilBufferTarget instead, although not in this patch.
I thought about that too, but does the depth copy ever apply to other stencil buffers than the implicit one?