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Hi, I just installed Total Annililation the other day (without expansions), it ran quite fast even on the bigger maps (e.g Seven Islands) then installed the Core Contingency and Battle Tatics expansions, and it was as slow as a 486 (not implying that Wine processes everything at 66Mhz, but Total Annilihation is a game that likes chewing up memory). Most notably, the mouse is quite slow.
If we implemented a kernel module (keep in mind, it would have to be enabled in the kernel and wine config file so it doesn't make wine directly attached to Linux, e.g so people can port it easier to other Unixes), would that help speed up some DirectX games? (as Linux display drivers don't implement DirectX functions).
There are other ways, Bug 176 (http://bugs.winehq.com/show_bug.cgi?id=176) suggested implementing a SDL backend, which is not a bad idea, as SDL also has sound support and since it forwards to DirectX on Windows, gives us some idea on what functions we need to implement.
Gavriel State of Transgaming developed a SDL driver (http://www.winehq.com/hypermail/wine-devel/2002/01/0519.html). (which also asks, has anyone successfully used a SDL game under Wine?).
My system is a RH 7.3 with a lot of packages from the rawhide repository (namely glibc-2.3), XFree86 build from a recent (=< 4 days) CVS, Wine built from a 2 week old CVS sources, Duron (Thunderbird-cored) 800Mhz@840Mhz. - -- Mathew McBride matt@mcbridematt.dhs.org http://mcbridematt.dhs.org Jabber: mcbridematt on the jabber.org server