So that messages from scanning are not lost.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- v3: rebase on top of master...
libs/vkd3d-shader/vkd3d_shader_main.c | 98 +++++++++++++++------------ 1 file changed, 55 insertions(+), 43 deletions(-)
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 0839caed..1ca04b79 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -23,6 +23,9 @@
VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
+static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info, + struct vkd3d_shader_message_context *message_context); + static void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer) { buffer->buffer[0] = '\0'; @@ -318,21 +321,23 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0) return ret;
+ if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name)) + return VKD3D_ERROR; + scan_info = *compile_info; scan_descriptor_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO; scan_descriptor_info.next = scan_info.next; scan_info.next = &scan_descriptor_info;
- if ((ret = vkd3d_shader_scan(&scan_info, messages)) < 0) - return ret; - if (messages) + if ((ret = scan_dxbc(&scan_info, &message_context)) < 0) { - vkd3d_shader_free_messages(*messages); - *messages = NULL; + vkd3d_shader_message_context_trace_messages(&message_context); + if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context))) + ret = VKD3D_ERROR_OUT_OF_MEMORY; + vkd3d_shader_message_context_cleanup(&message_context); + return ret; }
- if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name)) - return VKD3D_ERROR; if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source, &message_context)) < 0) goto done;
@@ -391,7 +396,7 @@ struct vkd3d_shader_scan_context struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info; size_t descriptors_size;
- struct vkd3d_shader_message_context message_context; + struct vkd3d_shader_message_context *message_context;
struct vkd3d_shader_cf_info { @@ -416,20 +421,19 @@ struct vkd3d_shader_scan_context size_t uav_range_count; };
-static bool vkd3d_shader_scan_context_init(struct vkd3d_shader_scan_context *context, +static void vkd3d_shader_scan_context_init(struct vkd3d_shader_scan_context *context, struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info, - enum vkd3d_shader_log_level log_level, const char *source_name) + struct vkd3d_shader_message_context *message_context) { memset(context, 0, sizeof(*context)); context->scan_descriptor_info = scan_descriptor_info; - return vkd3d_shader_message_context_init(&context->message_context, log_level, source_name); + context->message_context = message_context; }
static void vkd3d_shader_scan_context_cleanup(struct vkd3d_shader_scan_context *context) { vkd3d_free(context->uav_ranges); vkd3d_free(context->cf_info); - vkd3d_shader_message_context_cleanup(&context->message_context); }
static struct vkd3d_shader_cf_info *vkd3d_shader_scan_get_current_cf_info(struct vkd3d_shader_scan_context *context) @@ -713,7 +717,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte case VKD3DSIH_ELSE: if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_IF) { - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, + vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘else’ instruction without corresponding ‘if’ block."); return VKD3D_ERROR_INVALID_SHADER; } @@ -722,7 +726,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte case VKD3DSIH_ENDIF: if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_IF) { - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, + vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘endif’ instruction without corresponding ‘if’ block."); return VKD3D_ERROR_INVALID_SHADER; } @@ -735,7 +739,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte case VKD3DSIH_ENDLOOP: if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_LOOP) { - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, + vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘endloop’ instruction without corresponding ‘loop’ block."); return VKD3D_ERROR_INVALID_SHADER; } @@ -749,7 +753,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_SWITCH || cf_info->inside_block) { - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, + vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘endswitch’ instruction without corresponding ‘switch’ block."); return VKD3D_ERROR_INVALID_SHADER; } @@ -759,7 +763,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_SWITCH) { - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, + vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘case’ instruction outside switch block."); return VKD3D_ERROR_INVALID_SHADER; } @@ -769,13 +773,13 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_SWITCH) { - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, + vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘default’ instruction outside switch block."); return VKD3D_ERROR_INVALID_SHADER; } if (cf_info->has_default) { - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, + vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered duplicate ‘default’ instruction inside the current switch block."); return VKD3D_ERROR_INVALID_SHADER; } @@ -785,7 +789,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte case VKD3DSIH_BREAK: if (!(cf_info = vkd3d_shader_scan_find_innermost_breakable_cf_info(context))) { - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, + vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘break’ instruction outside breakable block."); return VKD3D_ERROR_INVALID_SHADER; } @@ -794,7 +798,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte case VKD3DSIH_BREAKP: if (!(cf_info = vkd3d_shader_scan_find_innermost_loop_cf_info(context))) { - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, + vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘breakp’ instruction outside loop."); return VKD3D_ERROR_INVALID_SHADER; } @@ -802,7 +806,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte case VKD3DSIH_CONTINUE: if (!(cf_info = vkd3d_shader_scan_find_innermost_loop_cf_info(context))) { - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, + vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘continue’ instruction outside loop."); return VKD3D_ERROR_INVALID_SHADER; } @@ -811,7 +815,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte case VKD3DSIH_CONTINUEP: if (!(cf_info = vkd3d_shader_scan_find_innermost_loop_cf_info(context))) { - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, + vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘continue’ instruction outside loop."); return VKD3D_ERROR_INVALID_SHADER; } @@ -844,39 +848,25 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte return VKD3D_OK; }
-int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages) +static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info, + struct vkd3d_shader_message_context *message_context) { struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info; - struct vkd3d_shader_message_context *message_context; struct vkd3d_shader_instruction instruction; struct vkd3d_shader_scan_context context; struct vkd3d_shader_parser parser; int ret;
- TRACE("compile_info %p, messages %p.\n", compile_info, messages); - - if (messages) - *messages = NULL; - - if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0) - return ret; - if ((scan_descriptor_info = vkd3d_find_struct(compile_info->next, SCAN_DESCRIPTOR_INFO))) { scan_descriptor_info->descriptors = NULL; scan_descriptor_info->descriptor_count = 0; }
- if (!vkd3d_shader_scan_context_init(&context, scan_descriptor_info, - compile_info->log_level, compile_info->source_name)) - return VKD3D_ERROR; - message_context = &context.message_context; + vkd3d_shader_scan_context_init(&context, scan_descriptor_info, message_context);
if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source, message_context)) < 0) { - vkd3d_shader_message_context_trace_messages(message_context); - if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(message_context))) - ret = VKD3D_ERROR_OUT_OF_MEMORY; vkd3d_shader_scan_context_cleanup(&context); return ret; } @@ -911,14 +901,36 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char ret = VKD3D_OK;
done: - vkd3d_shader_message_context_trace_messages(message_context); - if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(message_context))) - ret = VKD3D_ERROR_OUT_OF_MEMORY; vkd3d_shader_scan_context_cleanup(&context); vkd3d_shader_parser_destroy(&parser); return ret; }
+int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages) +{ + struct vkd3d_shader_message_context message_context; + int ret; + + TRACE("compile_info %p, messages %p.\n", compile_info, messages); + + if (messages) + *messages = NULL; + + if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0) + return ret; + + if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name)) + return VKD3D_ERROR_OUT_OF_MEMORY; + + ret = scan_dxbc(compile_info, &message_context); + + vkd3d_shader_message_context_trace_messages(&message_context); + if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context))) + ret = VKD3D_ERROR_OUT_OF_MEMORY; + vkd3d_shader_message_context_cleanup(&message_context); + return ret; +} + void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info) { TRACE("scan_descriptor_info %p.\n", scan_descriptor_info);