Hi,
I've been playing Gothic2 and getting lots of messages regarding d3d7:IDirect3DVertexBufferImpl_Optimize, printed by ddraw/vertexbuffer.c. Reading the comments for that function seems to indicate that vertex buffers are currently emulated in software, and will be handled in hardware as soon as wined3d is capable of that - however, reading wined3d/vertexbuffer.c, especially CreateVBO, implies that hardware/GL vertex buffers are already supported.
Git logs also show that ddraw/vertexbuffer.c has not been changed in a few months. Did I completely mis-interpret the comments, or has this file simply been forgotten? And if so, could some kind soul sacrifice the time to bring it up to speed with the rest of Wine, so that us Gothic players can enjoy better framerates?
Thanks for reading.
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