- use CRT allocators - share data loading code - implement D3DX10CreateAsyncTextureInfoProcessor
-- v2: d3dx10/tests: Add D3DX10CreateAsyncTextureInfoProcessor tests. d3dx10: Add D3DX10CreateAsyncTextureInfoProcessor implementation. d3dx10: Share code for resource data loading. d3dx10: Share code for file data loading. d3dx11: Use CRT memory allocators. d3dx10: Use CRT memory allocators.