Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- dlls/d3d8/tests/visual.c | 136 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 136 insertions(+)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index eeee0eb629f..1856415d944 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -263,6 +263,34 @@ static void check_rect(struct surface_readback *rb, RECT r, const char *message) } }
+#define check_rt_color(a, b) check_rt_color_(__LINE__, a, b) +static void check_rt_color_(unsigned int line, IDirect3DSurface8 *rt, D3DCOLOR expected_color) +{ + D3DCOLOR color = 0xdeadbeef; + struct surface_readback rb; + D3DSURFACE_DESC desc; + unsigned int x, y; + HRESULT hr; + + hr = IDirect3DSurface8_GetDesc(rt, &desc); + ok_(__FILE__, line)(hr == S_OK, "Failed to get surface desc, hr %#x.\n", hr); + + get_rt_readback(rt, &rb); + for (y = 0; y < desc.Height; ++y) + { + for (x = 0; x < desc.Width; ++x) + { + color = get_readback_color(&rb, x, y) & 0x00ffffff; + if (color != expected_color) + break; + } + if (color != expected_color) + break; + } + release_surface_readback(&rb); + ok_(__FILE__, line)(color == expected_color, "Got unexpected color 0x%08x.\n", color); +} + static IDirect3DDevice8 *create_device(IDirect3D8 *d3d, HWND device_window, HWND focus_window, BOOL windowed) { D3DPRESENT_PARAMETERS present_parameters = {0}; @@ -11157,6 +11185,113 @@ static void test_sample_mask(void) DestroyWindow(window); }
+struct dynamic_vb_vertex +{ + struct vec3 position; + DWORD diffuse; +}; + +static void fill_dynamic_vb_quad(struct dynamic_vb_vertex *quad, unsigned int x, unsigned int y) +{ + unsigned int i; + + memset(quad, 0, 4 * sizeof(*quad)); + + quad[0].position.x = quad[1].position.x = -1.0f + 0.01f * x; + quad[2].position.x = quad[3].position.x = -1.0f + 0.01f * (x + 1); + + quad[0].position.y = quad[2].position.y = -1.0f + 0.01f * y; + quad[1].position.y = quad[3].position.y = -1.0f + 0.01f * (y + 1); + + for (i = 0; i < 4; ++i) + quad[i].diffuse = 0xff00ff00; +} + +static void test_dynamic_map_synchronization(void) +{ + IDirect3DVertexBuffer8 *buffer; + IDirect3DDevice8 *device; + IDirect3DSurface8 *rt; + unsigned int x, y; + IDirect3D8 *d3d; + ULONG refcount; + HWND window; + HRESULT hr; + BYTE *data; + + window = create_window(); + d3d = Direct3DCreate8(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + IDirect3D8_Release(d3d); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice8_CreateVertexBuffer(device, 200 * 4 * sizeof(struct dynamic_vb_vertex), + D3DUSAGE_DYNAMIC, D3DFVF_XYZ, D3DPOOL_DEFAULT, &buffer); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0); + ok(hr == D3D_OK, "Failed to clear, hr %#x.\n", hr); + + hr = IDirect3DDevice8_BeginScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(struct dynamic_vb_vertex)); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, FALSE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + for (y = 0; y < 200; ++y) + { + hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &data, D3DLOCK_DISCARD); + ok(hr == D3D_OK, "Failed to map buffer, hr %#x.\n", hr); + + fill_dynamic_vb_quad((struct dynamic_vb_vertex *)data, 0, y); + + hr = IDirect3DVertexBuffer8_Unlock(buffer); + ok(hr == D3D_OK, "Failed to map buffer, hr %#x.\n", hr); + + hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + for (x = 1; x < 200; ++x) + { + hr = IDirect3DVertexBuffer8_Lock(buffer, 4 * sizeof(struct dynamic_vb_vertex) * x, + 4 * sizeof(struct dynamic_vb_vertex), &data, D3DLOCK_NOOVERWRITE); + ok(hr == D3D_OK, "Failed to map buffer, hr %#x.\n", hr); + + fill_dynamic_vb_quad((struct dynamic_vb_vertex *)data, x, y); + + hr = IDirect3DVertexBuffer8_Unlock(buffer); + ok(hr == D3D_OK, "Failed to map buffer, hr %#x.\n", hr); + + hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 4 * x, 2); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + } + } + + hr = IDirect3DDevice8_GetRenderTarget(device, &rt); + ok(hr == S_OK, "Failed to get render target, hr %#x.\n", hr); + check_rt_color(rt, 0x0000ff00); + IDirect3DSurface8_Release(rt); + + hr = IDirect3DDevice8_EndScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + IDirect3DVertexBuffer8_Release(buffer); + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D8_Release(d3d); + DestroyWindow(window); +} + START_TEST(visual) { D3DADAPTER_IDENTIFIER8 identifier; @@ -11235,4 +11370,5 @@ START_TEST(visual) test_alphatest(); test_desktop_window(); if (0) test_sample_mask(); + test_dynamic_map_synchronization(); }