We've been handling the flags for a while.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- dlls/wined3d/query.c | 3 --- 1 file changed, 3 deletions(-)
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c index 66965020b49..ab3bb743809 100644 --- a/dlls/wined3d/query.c +++ b/dlls/wined3d/query.c @@ -456,9 +456,6 @@ HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query, TRACE("query %p, data %p, data_size %u, flags %#x.\n", query, data, data_size, flags);
- if (flags) - WARN("Ignoring flags %#x.\n", flags); - if (query->state == QUERY_BUILDING) { WARN("Query is building, returning S_FALSE.\n");