This might work. A possible problem is that our code uses palettes to set up the device context when getdc is called. This needs some more tests...
2014-04-24 12:46 GMT+02:00 Henri Verbeet hverbeet@gmail.com:
On 24 April 2014 12:10, Stefan Dösinger stefan@codeweavers.com wrote:
Since palettes only really matter on frontbuffers we could also consider removing them from wined3d entirely and performing the ddraw frontbuffer present with a d3d draw and d3d shaders. This would mean that the shadow frontbuffer remains in ddraw, and that Shader Model 2 cards are required for hardware P8 conversion. (Unless we implement full d3d shader support for older HW, which I consider unlikely.)
Or we could just attach them to the swapchain.