On 19 August 2013 10:52, Stefan Dösinger stefan@codeweavers.com wrote:
+void wined3d_volume_set_texture_level(struct wined3d_volume *volume, GLint level) +{
- volume->texture_level = level;
+}
I think that's a step in the wrong direction. I think this should be set on volume creation. We do have a construction like this for surfaces, but the reasons for that don't apply to volumes, and I'd like to get rid of it for surfaces as well if at all possible.