On Wed, 30 Jun 2021 at 06:33, Zebediah Figura z.figura12@gmail.com wrote:
@@ -3401,9 +3418,44 @@ static void *wined3d_deferred_context_prepare_upload_bo(struct wined3d_device_co struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box, unsigned int row_pitch, unsigned int slice_pitch, uint32_t flags, struct wined3d_const_bo_address *address) {
- FIXME("context %p, resource %p, sub_resource_idx %u, box %p, flags %#x, address %p, stub!\n",
context, resource, sub_resource_idx, box, flags, address);
- return false;
- struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context);
- const struct wined3d_format *format = resource->format;
- struct wined3d_deferred_upload *upload;
- void *sysmem;
- size_t size;
- size = (box->back - box->front - 1) * slice_pitch
+ ((box->bottom - box->top - 1) / format->block_height) * row_pitch
+ ((box->right - box->left + format->block_width - 1) / format->block_width) * format->block_byte_count;
- if (!(flags & WINED3D_MAP_WRITE))
- {
WARN("Flags %#x are not valid on a deferred context.\n", flags);
return NULL;
- }
- if (flags & ~(WINED3D_MAP_WRITE | WINED3D_MAP_DISCARD))
- {
FIXME("Unhandled flags %#x.\n", flags);
return NULL;
- }
- if (!wined3d_array_reserve((void **)&deferred->uploads, &deferred->uploads_capacity,
deferred->upload_count + 1, sizeof(*deferred->uploads)))
return NULL;
- if (!(sysmem = wined3d_allocate_sysmem(size)))
return NULL;
- upload = &deferred->uploads[deferred->upload_count++];
- upload->resource = resource;
- wined3d_resource_incref(resource);
- upload->sub_resource_idx = sub_resource_idx;
- upload->sysmem = sysmem;
- address->buffer_object = 0;
- address->addr = sysmem;
- return sysmem;
}
Do we need to use wined3d_allocate_sysmem() here? We could also do something like the following:
upload->sysmem = heap_alloc(size + alignment - 1); [...] return address->addr = upload->sysmem & ~(alignment - 1)
(And note that not all callers of wined3d_deferred_context_prepare_upload_bo() will necessarily need an allocation aligned to RESOURCE_ALIGNMENT.)
-static BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) +void *wined3d_allocate_sysmem(SIZE_T size) { void **p;
- SIZE_T align = RESOURCE_ALIGNMENT - 1 + sizeof(*p);
- static const SIZE_T align = RESOURCE_ALIGNMENT - 1 + sizeof(*p); void *mem;
- if (!(mem = heap_alloc_zero(resource->size + align)))
- if (!(mem = heap_alloc_zero(size + align))) { ERR("Failed to allocate system memory.\n");
return FALSE;
return NULL;
}
TRACE("Allocated %lu bytes at %p.\n", size, mem); p = (void **)(((ULONG_PTR)mem + align) & ~(RESOURCE_ALIGNMENT - 1)) - 1; *p = mem;
- resource->heap_memory = ++p;
- return ++p;
+}
If we're turning this into a generic helper, perhaps it would be more appropriate in utils.c, and we may want to consider naming it something like e.g. wined3d_allocate_aligned().