Mike Hearn mh@codeweavers.com wrote:
I can't comment on the DirectX side of things, but this looks like a textbook case of how to do a patch correct.
Thanks :)
On 5/29/05, Lionel Ulmer lionel.ulmer@free.fr wrote:
The only (minor) gripe I would have with this patch is the use of the 'log() / log()' to compute the mipmap count (I usually dislike floating point match
- it's maybe my background in embedded programming where FPU are inexistant
:-) )... I would have found it simpler to just have a 'while (min > 0) { min
= 1; count += 1 }'.
Alright. I'll resend the patch with this change.