Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/d3d8/tests/visual.c | 160 ++++++++++++++++++++++++++++++++--------------- 1 file changed, 108 insertions(+), 52 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index bed70d8a17c..3379f072cc4 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -4952,26 +4952,74 @@ done: DestroyWindow(window); }
-static void volume_dxt5_test(void) +static void volume_dxtn_test(void) { IDirect3DVolumeTexture8 *texture; + struct surface_readback rb; IDirect3DDevice8 *device; + IDirect3DSurface8 *rt; D3DLOCKED_BOX box; + unsigned int i, j; IDirect3D8 *d3d; - unsigned int i; - D3DCOLOR color; ULONG refcount; + DWORD colour; HWND window; HRESULT hr;
- static const char texture_data[] = + static const BYTE dxt1_data[] = { - /* A 8x4x2 texture consisting of 4 4x4 blocks. The colors of the blocks are red, green, blue and white. */ - 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, + 0x00, 0xf8, 0x00, 0xf8, 0xf0, 0xf0, 0xf0, 0xf0, + 0xe0, 0x07, 0xe0, 0x07, 0x00, 0x00, 0x00, 0x00, + 0x1f, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00 + }; + static const BYTE dxt3_data[] = + { + 0xff, 0xee, 0xff, 0xee, 0xff, 0xee, 0xff, 0xee, 0x00, 0xf8, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, + 0xff, 0xdd, 0xff, 0xdd, 0xff, 0xdd, 0xff, 0xdd, 0xe0, 0x07, 0xe0, 0x07, 0x00, 0x00, 0x00, 0x00, + 0xff, 0xcc, 0xff, 0xcc, 0xff, 0xcc, 0xff, 0xcc, 0x1f, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xff, 0xbb, 0xff, 0xbb, 0xff, 0xbb, 0xff, 0xbb, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00 + }; + static const BYTE dxt5_data[] = + { + /* A 8x4x2 texture consisting of 4 4x4 blocks. The colours of the + * blocks are red, green, blue and white. */ + 0xff, 0xff, 0x80, 0x0d, 0xd8, 0x80, 0x0d, 0xd8, 0x00, 0xf8, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x07, 0xe0, 0x07, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00 }; + static const DWORD dxt1_expected_colours[] = + { + 0xffff0000, 0x00000000, 0xff00ff00, 0xff00ff00, + 0xff0000ff, 0xff0000ff, 0xffffffff, 0xffffffff, + }; + static const DWORD dxt3_expected_colours[] = + { + 0xffff0000, 0xeeff0000, 0xff00ff00, 0xdd00ff00, + 0xff0000ff, 0xcc0000ff, 0xffffffff, 0xbbffffff, + }; + static const DWORD dxt5_expected_colours[] = + { + 0xffff0000, 0x00ff0000, 0xff00ff00, 0xff00ff00, + 0xff0000ff, 0xff0000ff, 0xffffffff, 0xffffffff + }; + + static const struct + { + const char *name; + D3DFORMAT format; + const BYTE *data; + DWORD data_size; + const DWORD *expected_colours; + } + tests[] = + { + {"DXT1", D3DFMT_DXT1, dxt1_data, sizeof(dxt1_data), dxt1_expected_colours}, + {"DXT3", D3DFMT_DXT3, dxt3_data, sizeof(dxt3_data), dxt3_expected_colours}, + {"DXT5", D3DFMT_DXT5, dxt5_data, sizeof(dxt5_data), dxt5_expected_colours}, + }; + static const struct { struct vec3 position; @@ -4989,69 +5037,77 @@ static void volume_dxt5_test(void) {{ 1.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.75f}}, {{ 1.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.75f}}, }; - static const DWORD expected_colors[] = {0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff};
window = create_window(); d3d = Direct3DCreate8(D3D_SDK_VERSION); ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; }
- if (FAILED(IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, - D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, D3DFMT_DXT5))) + hr = IDirect3DDevice8_GetRenderTarget(device, &rt); + ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); + + for (i = 0; i < ARRAY_SIZE(tests); ++i) { - skip("Volume DXT5 textures are not supported, skipping test.\n"); - IDirect3DDevice8_Release(device); - goto done; - } + if (FAILED(IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, tests[i].format))) + { + skip("%s volume textures are not supported, skipping test.\n", tests[i].name); + continue; + } + hr = IDirect3DDevice8_CreateVolumeTexture(device, 8, 4, 2, 1, 0, + tests[i].format, D3DPOOL_MANAGED, &texture); + ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
- hr = IDirect3DDevice8_CreateVolumeTexture(device, 8, 4, 2, 1, 0, D3DFMT_DXT5, - D3DPOOL_MANAGED, &texture); - ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); + hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &box, NULL, 0); + ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); + memcpy(box.pBits, tests[i].data, tests[i].data_size); + hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0); + ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
- hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &box, NULL, 0); - ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); - memcpy(box.pBits, texture_data, sizeof(texture_data)); - hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0); - ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0)); + ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *)texture); + ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + ok(SUCCEEDED(hr), "Failed to set colour op, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); + ok(SUCCEEDED(hr), "Failed to set colour arg, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE); + ok(SUCCEEDED(hr), "Failed to set colour op, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DTEXF_POINT); + ok(SUCCEEDED(hr), "Failed to set mag filter, hr %#x.\n", hr);
- hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0)); - ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); - hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *)texture); - ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); - hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); - ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); - hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); - ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); - hr = IDirect3DDevice8_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE); - ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); - hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DTEXF_POINT); - ok(SUCCEEDED(hr), "Failed to set mag filter, hr %#x.\n", hr); + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff00ff, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + hr = IDirect3DDevice8_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[0], sizeof(*quads)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[4], sizeof(*quads)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice8_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
- hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff00ff, 1.0f, 0); - ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); - hr = IDirect3DDevice8_BeginScene(device); - ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); - hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[0], sizeof(*quads)); - ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); - hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[4], sizeof(*quads)); - ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); - hr = IDirect3DDevice8_EndScene(device); - ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + get_rt_readback(rt, &rb); + for (j = 0; j < ARRAY_SIZE(dxt1_expected_colours); ++j) + { + colour = get_readback_color(&rb, 40 + 80 * j, 240); + ok(color_match(colour, tests[i].expected_colours[j], 1), + "Expected colour 0x%08x, got 0x%08x, case %u.\n", tests[i].expected_colours[j], colour, j); + } + release_surface_readback(&rb);
- for (i = 0; i < 4; i++) - { - color = getPixelColor(device, 80 + 160 * i, 240); - ok (color_match(color, expected_colors[i], 1), - "Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[i], color, i); + hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); + IDirect3DVolumeTexture8_Release(texture); }
- hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); - ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); - IDirect3DVolumeTexture8_Release(texture); + IDirect3DSurface8_Release(rt); refcount = IDirect3DDevice8_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); done: @@ -10326,7 +10382,7 @@ START_TEST(visual) zenable_test(); resz_test(); fog_special_test(); - volume_dxt5_test(); + volume_dxtn_test(); volume_v16u16_test(); add_dirty_rect_test(); test_3dc_formats();