Vitaliy Margolen wrote:
- User-selectable texture memory reporting. The current CVS version is
hardcoded to report 64 megabytes of graphics card texture memory. I
We still need to make an attempt to detect it. Overriding it this way doesn't really make it more universal. From what I see it will be another way to users to select as much as there is and brake textures totally.
When this was discussed before, extensions that allow for it to be detected on nvidia and ati cards were brought up. Seeing as these are the only 2 brands of cards anyone realistically is going to be able to play DirectX games on, why not go ahead and use those extensions, even though it's not an elegant solution for all cards? Just have it check for them and then fall back on 64MB if they're not available. That should take care of 99% of people using WineD3D I'd think.