--- Ove Kaaven ovehk@ping.uio.no wrote:
Well, since you know that it uses dsound, i.e. not waveout directly, why not add +dsound to the debugmsg command, and look for bugs in Wine's dsound implementation?
Good call, I'll try that tonight. I'm going into hospital for n days tomorrow for surgery ( 1<n<5), so my follow up post will be delayed a little.
Also, perhaps check that the bug isn't already fixed in WineX, since there may be bugfixes in WineX not yet submitted to Wine.
I'm actually running winex from the sourceforge cvs. I've subscribed to transgaming too, although the website doesn't acknowledge my worldpay transaction yet.
I'm currently also examining a ptrace failure which is making it difficult to debug wine and mulling over the nature of the failure in hope of some insight about how it's failing. I think I need to examine the wineserver scheduling more closely as the hang I mentioned is a CPU busy hang involving wineserver and two wine processes.
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