Signed-off-by: Jan Sikorski jsikorski@codeweavers.com --- dlls/wined3d/view.c | 35 ++++++++++++++++++++--------------- 1 file changed, 20 insertions(+), 15 deletions(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index 0adb0a115dc..dfca8fc53f8 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -332,6 +332,25 @@ static void wined3d_view_invalidate_location(struct wined3d_resource *resource, wined3d_texture_invalidate_location(texture, sub_resource_idx, location); }
+static void wined3d_view_load_location(struct wined3d_resource *resource, + const struct wined3d_view_desc *desc, struct wined3d_context *context, DWORD location) +{ + unsigned int i, sub_resource_idx, layer_count; + struct wined3d_texture *texture; + + if (resource->type == WINED3D_RTYPE_BUFFER) + { + wined3d_buffer_load_location(buffer_from_resource(resource), context, location); + return; + } + + texture = texture_from_resource(resource); + sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx; + layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? desc->u.texture.layer_count : 1; + for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count) + wined3d_texture_load_location(texture, sub_resource_idx, context, location); +} + ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view) { ULONG refcount = InterlockedIncrement(&view->refcount); @@ -461,21 +480,7 @@ void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view *view, struct wined3d_context *context, DWORD location) { - struct wined3d_resource *resource = view->resource; - unsigned int i, sub_resource_idx, layer_count; - struct wined3d_texture *texture; - - if (resource->type == WINED3D_RTYPE_BUFFER) - { - wined3d_buffer_load_location(buffer_from_resource(resource), context, location); - return; - } - - texture = texture_from_resource(resource); - sub_resource_idx = view->sub_resource_idx; - layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? view->layer_count : 1; - for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count) - wined3d_texture_load_location(texture, sub_resource_idx, context, location); + wined3d_view_load_location(view->resource, &view->desc, context, location); }
void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view *view, DWORD location)