On Thu, 9 Dec 2021 at 05:41, Zebediah Figura zfigura@codeweavers.com wrote:
+void wined3d_device_gl_delete_opengl_contexts_cs(void *object) {
- struct wined3d_device_gl *device_gl = object; struct wined3d_swapchain_gl *swapchain_gl;
- struct wined3d_device *device = object; struct wined3d_context_gl *context_gl;
- struct wined3d_device_gl *device_gl; struct wined3d_context *context;
- struct wined3d_device *device; struct wined3d_shader *shader;
- TRACE("device %p.\n", device);
- device_gl = wined3d_device_gl(device);
- device = &device_gl->d;
I think that TRACE is useful, and it was in fact explicitly added not that long ago in 7ba0cc908506b821abef10ea2748e55d9de10787.