--- Tom Wickline twickline@gmail.com wrote:
On 7/26/05, Mitchell Mebane mmebane@ev1.net wrote:
I'd be interested to see how 3DMark05 runs. Do Oliver's patches support it yet?
Back in April 3DMark05 would install and load but there was a lack of Pixel Shader 2.0 support, so none of the test would run.
http://www.futuremark.com/products/3dmark05/?minreq
A quick look at : http://directxwine.sourceforge.net/ "pixel shaders should be implemented in the next release or two depending on the amount of regression and other bugs that popup."
Oliver would you have a ETA for Pixel Shader 2/3 ?
I hope to get vertexshaders into winecvs by Friday this week, it's more or less the same as vertexshader support in d3d8 but with a load of parser fixes (it can now parse V2 and 3 shaders). Pixelshaders are more or less identical to vertexshaders so they should follow soon afterwards.
To properly support version 2 and 3 shaders we need to use GL shader language instead of vertex and fragment program, it expect it to take a couple of weeks to get a cross compiler up and running. Blends also needs to be implemented using shaders to efficiently use VBO and the cards onboard memory for animated models. This affect more applications / games than V2 and 3 shaders so I'll try and develop it first.
Tom
--Mitchell
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