On Mon, 14 Jun 2021 at 05:27, Conor McCarthy cmccarthy@codeweavers.com wrote:
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index d5152a38..c2826445 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -335,6 +335,7 @@ struct vkd3d_spirv_builder uint64_t capability_mask; uint64_t capability_draw_parameters : 1; uint64_t capability_demote_to_helper_invocation : 1;
- uint64_t capability_float_64 : 1; uint32_t ext_instr_set_glsl_450; uint32_t invocation_count; SpvExecutionModel execution_model;
@@ -385,6 +386,10 @@ static void vkd3d_spirv_enable_capability(struct vkd3d_spirv_builder *builder, { builder->capability_demote_to_helper_invocation = 1; }
- else if (cap == SpvCapabilityFloat64)
- {
builder->capability_float_64 = 1;
- }
This is dead code; SpvCapabilityFloat64 is one of the capabilities < 64, so we'll use the "capability_mask" field, and never set "capability_float_64". If it did get set, we'd need a corresponding vkd3d_spirv_build_op_capability() call in vkd3d_spirv_compile_module().
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c index 859c428c..dd12b896 100644 --- a/libs/vkd3d-shader/trace.c +++ b/libs/vkd3d-shader/trace.c @@ -368,6 +368,8 @@ static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler, ui {VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS, "enableRawAndStructuredBuffers"}, {VKD3DSGF_ENABLE_MINIMUM_PRECISION, "enableMinimumPrecision"}, {VKD3DSGF_SKIP_OPTIMIZATION, "skipOptimization"},
{VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS, "enableDoublePrecisionFloatOps"},
{VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS, "enable11_1DoubleExtensions"},
};
for (i = 0; i < ARRAY_SIZE(global_flag_info); ++i)
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index f56ca183..f7a3c60e 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -485,10 +485,12 @@ enum vkd3d_shader_interpolation_mode enum vkd3d_shader_global_flags { VKD3DSGF_REFACTORING_ALLOWED = 0x01,
- VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS = 0x02, VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL = 0x04, VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x08, VKD3DSGF_SKIP_OPTIMIZATION = 0x10,
- VKD3DSGF_ENABLE_MINIMUM_PRECISION = 0x20
- VKD3DSGF_ENABLE_MINIMUM_PRECISION = 0x20,
- VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS = 0x40,
};
It ends up being not so bad in this case, but as a matter of principle, this patch does three separate things:
- Disassembler support for "enableDoublePrecisionFloatOps". - Disassembler support for "enable11_1DoubleExtensions". - Enabling SpvCapabilityFloat64 when either of those is set.