Microsoft is not exactly clear what this means, but it seems likely it refers to the ability to bind a range of a constant buffer [i.e. with ID3D11DeviceContext::*SetConstantBuffers1()] rather than the whole buffer.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- dlls/d3d11/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 4d1a60522aa..acfc7bdeeb8 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -4090,7 +4090,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2 options->FlagsForUpdateAndCopySeenByDriver = FALSE; options->ClearView = FALSE; options->CopyWithOverlap = FALSE; - options->ConstantBufferPartialUpdate = FALSE; + options->ConstantBufferPartialUpdate = TRUE; options->ConstantBufferOffsetting = TRUE; options->MapNoOverwriteOnDynamicConstantBuffer = TRUE; options->MapNoOverwriteOnDynamicBufferSRV = TRUE;