From: Józef Kucia jkucia@codeweavers.com
Fixes a regression introduced by commit 75b7ff60562880b6e7b646a8fa84486670162d00.
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/d3d8/device.c | 15 +++++++++++++++ dlls/d3d8/tests/device.c | 18 +++++++++++++++++- 2 files changed, 32 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 11ee0b2c82ff..b4d445d63d38 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -826,6 +826,8 @@ static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *if
static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource) { + struct d3d8_vertexbuffer *vertex_buffer; + struct d3d8_indexbuffer *index_buffer; struct wined3d_resource_desc desc; IDirect3DBaseTexture8 *texture; struct d3d8_surface *surface; @@ -837,6 +839,19 @@ static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
if (desc.resource_type != WINED3D_RTYPE_TEXTURE_2D) { + if (desc.bind_flags & WINED3D_BIND_VERTEX_BUFFER) + { + vertex_buffer = wined3d_resource_get_parent(resource); + if (vertex_buffer && vertex_buffer->draw_buffer) + return D3D_OK; + } + if (desc.bind_flags & WINED3D_BIND_INDEX_BUFFER) + { + index_buffer = wined3d_resource_get_parent(resource); + if (index_buffer && index_buffer->draw_buffer) + return D3D_OK; + } + WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource); return D3DERR_DEVICELOST; } diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index 49d2a9818cc4..adfeca8eaf26 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -1312,6 +1312,8 @@ static void test_reset(void) D3DPRESENT_PARAMETERS d3dpp; IDirect3DSurface8 *surface; IDirect3DTexture8 *texture; + IDirect3DVertexBuffer8 *vb; + IDirect3DIndexBuffer8 *ib; UINT adapter_mode_count; D3DLOCKED_RECT lockrect; UINT mode_count = 0; @@ -1704,6 +1706,20 @@ static void test_reset(void) ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); IDirect3DTexture8_Release(texture);
+ hr = IDirect3DDevice8_CreateVertexBuffer(device1, 16, 0, + D3DFVF_XYZ, D3DPOOL_SYSTEMMEM, &vb); + ok(hr == D3D_OK, "Failed to create vertex buffer, hr %#x.\n", hr); + hr = IDirect3DDevice8_Reset(device1, &d3dpp); + ok(hr == D3D_OK, "Failed to reset device, hr %#x.\n", hr); + IDirect3DVertexBuffer8_Release(vb); + + hr = IDirect3DDevice8_CreateIndexBuffer(device1, 16, 0, + D3DFMT_INDEX16, D3DPOOL_SYSTEMMEM, &ib); + ok(hr == D3D_OK, "Failed to create index buffer, hr %#x.\n", hr); + hr = IDirect3DDevice8_Reset(device1, &d3dpp); + ok(hr == D3D_OK, "Failed to reset device, hr %#x.\n", hr); + IDirect3DIndexBuffer8_Release(ib); + /* The depth stencil should get reset to the auto depth stencil when present. */ hr = IDirect3DDevice8_SetRenderTarget(device1, NULL, NULL); ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr); @@ -2878,7 +2894,7 @@ static void test_wndproc(void) && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n", devmode.dmPelsWidth, devmode.dmPelsHeight);
- /* I have to minimize and restore the focus window, otherwise native d3d9 fails + /* I have to minimize and restore the focus window, otherwise native d3d8 fails * device::reset with D3DERR_DEVICELOST. This does not happen when the window * restore is triggered by the user. */ expect_messages = reactivate_messages;