On 20 May 2014 16:35, Stefan Dösinger stefandoesinger@gmail.com wrote:
Yes, except for setting color[i].alpha = i. This should eventually be handled by the caller, and in the case of the ARB blitter, the shader. That’s a topic for a different patch though.
I don't think we need that since afaik we should never do RGBA -> P8 blits / presents. But even then, does this even work for swapchain surfaces? I'd expect the alpha channel to just be lost.