On Fri, Jul 15, 2022 at 3:24 AM Francisco Casas fcasas@codeweavers.com wrote:
At this point add_load() is split into add_load_component() and add_load_index(); register offsets are hidden for these functions.
Signed-off-by: Francisco Casas fcasas@codeweavers.com
Nice patch. I guess this one is already pretty compelling evidence in support of this "index paths" idea for parse-time IR.
v2:
- Use "const struct vkd3d_shader_location *loc" instead of "const struct
vkd3d_shader_location loc"
- Use vkd3d_string_buffer for initializing the deref synthetic variable names.
- Move common "load = hlsl_new_load" pattern out of the if..else branches.
- Removed braces on simple switch cases in hlsl_new_offset_from_path_index(). I kept them in the HLSL_CLASS_MATRIX case, even though it doesn't have declarations, because its body seems complex enough.
Signed-off-by: Francisco Casas fcasas@codeweavers.com
libs/vkd3d-shader/hlsl.c | 105 +++++++++++++++++++++++++++++- libs/vkd3d-shader/hlsl.h | 7 ++ libs/vkd3d-shader/hlsl.y | 134 ++++++++++++++------------------------- 3 files changed, 157 insertions(+), 89 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 2925b4e5..e4e2ca17 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -117,7 +117,7 @@ void hlsl_free_var(struct hlsl_ir_var *decl) vkd3d_free(decl); }
-static bool hlsl_type_is_row_major(const struct hlsl_type *type) +bool hlsl_type_is_row_major(const struct hlsl_type *type) { /* Default to column-major if the majority isn't explicitly set, which can * happen for anonymous nodes. */ @@ -314,6 +314,109 @@ unsigned int hlsl_compute_component_offset(struct hlsl_ctx *ctx, struct hlsl_typ return 0; }
+struct hlsl_type *hlsl_get_type_from_path_index(struct hlsl_ctx *ctx, const struct hlsl_type *type,
struct hlsl_ir_node *node)
Maybe index, or field, or field_index? In the next function you have "idx", which also works. In any case, pick one and then use consistent naming throughout.
Also, I'm a bit confused by the function name: as far as I can see the function has nothing specific to path indices, it's more of a "tell me the type of the next inner component".
+{
- assert(node);
- if (type->type == HLSL_CLASS_VECTOR)
return hlsl_get_scalar_type(ctx, type->base_type);
- if (type->type == HLSL_CLASS_MATRIX)
- {
if (hlsl_type_is_row_major(type))
return hlsl_get_vector_type(ctx, type->base_type, type->dimx);
else
return hlsl_get_vector_type(ctx, type->base_type, type->dimy);
- }
- if (type->type == HLSL_CLASS_ARRAY)
return type->e.array.type;
- if (type->type == HLSL_CLASS_STRUCT)
- {
struct hlsl_ir_constant *c = hlsl_ir_constant(node);
assert(c->value[0].u < type->e.record.field_count);
return type->e.record.fields[c->value[0].u].type;
- }
- assert(0);
- return NULL;
+}
+struct hlsl_ir_node *hlsl_new_offset_from_path_index(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_type *type, struct hlsl_ir_node *offset, struct hlsl_ir_node *idx,
const struct vkd3d_shader_location *loc)
+{
- struct hlsl_ir_node *idx_offset = NULL;
- struct hlsl_ir_constant *c;
- list_init(&block->instrs);
- switch (type->type)
- {
case HLSL_CLASS_VECTOR:
idx_offset = idx;
break;
case HLSL_CLASS_MATRIX:
{
if (!(c = hlsl_new_uint_constant(ctx, 4, loc)))
return NULL;
list_add_tail(&block->instrs, &c->node.entry);
if (!(idx_offset = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, &c->node, idx)))
return NULL;
list_add_tail(&block->instrs, &idx_offset->entry);
break;
}
case HLSL_CLASS_ARRAY:
{
unsigned int size = hlsl_type_get_array_element_reg_size(type->e.array.type);
if (!(c = hlsl_new_uint_constant(ctx, size, loc)))
return NULL;
list_add_tail(&block->instrs, &c->node.entry);
if (!(idx_offset = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, &c->node, idx)))
return NULL;
list_add_tail(&block->instrs, &idx_offset->entry);
break;
}
case HLSL_CLASS_STRUCT:
{
unsigned int field_i = hlsl_ir_constant(idx)->value[0].u;
field_idx?