Signed-off-by: Michael Stefaniuc mstefani@winehq.org --- dlls/d3d9/tests/device.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index 705deab7de..ffeb6b4734 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -2731,7 +2731,7 @@ static void test_depthstenciltest(void) ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil); - if(pDevice) IDirect3D9_Release(pDevice); + IDirect3D9_Release(pDevice);
/* Now see if autodepthstencil disable is honored. First, without a format set */ ZeroMemory( &d3dpp, sizeof(d3dpp) ); @@ -2765,7 +2765,7 @@ static void test_depthstenciltest(void) ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
- if(pDevice) IDirect3D9_Release(pDevice); + IDirect3D9_Release(pDevice);
/* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */ ZeroMemory( &d3dpp, sizeof(d3dpp) );