Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/d3d11/tests/d3d11.c | 59 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index c40593d31d8..6cdac34c0cd 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -31969,6 +31969,64 @@ static void test_deferred_context_state(void) release_test_context(&test_context); }
+static void test_deferred_context_swap_state(void) +{ + ID3D11DeviceContext1 *immediate, *deferred; + ID3DDeviceContextState *state, *prev_state; + ID3D11Buffer *green_buffer, *ret_buffer; + struct d3d11_test_context test_context; + D3D_FEATURE_LEVEL feature_level; + ID3D11Device1 *device; + HRESULT hr; + + static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f}; + + if (!init_test_context(&test_context, NULL)) + return; + + if (FAILED(ID3D11Device_QueryInterface(test_context.device, &IID_ID3D11Device1, (void **)&device))) + { + skip("ID3D11Device1 is not available.\n"); + release_test_context(&test_context); + return; + } + + ID3D11Device1_GetImmediateContext1(device, &immediate); + + green_buffer = create_buffer(test_context.device, D3D11_BIND_CONSTANT_BUFFER, sizeof(green), &green); + ID3D11DeviceContext1_PSSetConstantBuffers(immediate, 0, 1, &green_buffer); + + hr = ID3D11Device1_CreateDeferredContext1(device, 0, &deferred); + todo_wine ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr); + if (hr != S_OK) + goto out; + + feature_level = ID3D11Device1_GetFeatureLevel(device); + hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1, D3D11_SDK_VERSION, + &IID_ID3D11Device1, NULL, &state); + ok(hr == S_OK, "Failed to create device context state, hr %#x.\n", hr); + + prev_state = (void *)0xdeadbeef; + ID3D11DeviceContext1_SwapDeviceContextState(deferred, NULL, &prev_state); + ok(!prev_state, "Got state %p.\n", prev_state); + + prev_state = (void *)0xdeadbeef; + ID3D11DeviceContext1_SwapDeviceContextState(deferred, state, &prev_state); + ok(!prev_state, "Got state %p.\n", prev_state); + + ID3D11DeviceContext1_PSGetConstantBuffers(deferred, 0, 1, &ret_buffer); + ok(!ret_buffer, "Got unexpected buffer %p.\n", ret_buffer); + + ID3DDeviceContextState_Release(state); + ID3D11DeviceContext1_Release(deferred); + +out: + ID3D11Buffer_Release(green_buffer); + ID3D11DeviceContext1_Release(immediate); + ID3D11Device1_Release(device); + release_test_context(&test_context); +} + static void test_deferred_context_rendering(void) { ID3D11DeviceContext *immediate, *deferred; @@ -32238,6 +32296,7 @@ START_TEST(d3d11) queue_test(test_independent_blend); queue_test(test_dual_source_blend); queue_test(test_deferred_context_state); + queue_test(test_deferred_context_swap_state); queue_test(test_deferred_context_rendering);
run_queued_tests();