On 10.01.2007 07:27, Chris Robinson wrote:
Beyond that, the only problem I can recall off-hand is that the OpenGL window will draw overtop of all Win32 windows that are sharing the same X11 parent window.
Hmm, if OGL is displayed in its own child window, maybe it's possible to shape it so that overlapping Win32 child windows are "excluded"...
-f.r.