2016-03-03 13:22 GMT+01:00 Paul Gofman gofmanp@gmail.com:
Signed-off-by: Paul Gofman gofmanp@gmail.com
For your next submissions, can you please write a short changelog of the differences with the previous version(s) of the same patch? Ideally that goes after the '---'.
@@ -3493,18 +3501,34 @@ static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DW if (flags & ~(D3DXFX_DONOTSAVESTATE | D3DXFX_DONOTSAVESAMPLERSTATE | D3DXFX_DONOTSAVESHADERSTATE)) WARN("Invalid flags (%#x) specified.\n", flags);
if (This->manager || flags & D3DXFX_DONOTSAVESTATE)
if (effect->manager || flags & D3DXFX_DONOTSAVESTATE) { TRACE("State capturing disabled.\n"); } else {
FIXME("State capturing not supported, yet!\n");
HRESULT hr;
unsigned int i;
if (!technique->saved_state)
{
hr = IDirect3DDevice9_BeginStateBlock(effect->device);
if (FAILED(hr))
ERR("BeginStateBlock failed, hr %#x.\n", hr);
for (i = 0; i < technique->pass_count; i++)
d3dx9_apply_pass_states(effect, &technique->passes[i]);
This is likely correct but testing it with a technique with at least 2 passes would be nice.