On 06/30/2011 06:07 PM, Vincas Miliūnas wrote:
On 06/30/2011 05:57 PM, wylda@volny.cz wrote:
$ cd wine-git $ wget http://dl.dropbox.com/u/6901628/raw.patch $ patch -p1 < raw.patch $ ./tools/make_requests $ ./configure $ make
works here:
Thanks Austin for testing, but this raw.patch is already modified and works for me too. I would need to retest the series of nine individial patches ;) (thoses in wine-patches queue with status=New).
But it looks like Vincas already know where the problem is :-)
Regards, W.
Austin just reported that I do not :)
Another thing that would be helpful would be to get the exact modifications that are applied to the source tree (not only the patches but also the products of code generation from server/protocol.def).
So with the non-compiling code, execute these commands: git add . git diff origin/master > mod.patch
Add send the mod.patch file, maybe that will reveal the secret.
Ahh, just looked again and saw that I assumed wrong. Austin ran the http://dl.dropbox.com/u/6901628/raw.patch (with the modified header, that is intended to be fixed), not the http://dl.dropbox.com/u/6901628/bug_test.patch test-case, that should validate that the 32bit gcc WINE build is broken.
(also the topic is about bug 27600, but you do not need this patch to reproduce it, left/right-clicking repositions the mouse cursor) (also applying patch http://source.winehq.org/patches/data/75733 fixes one regression, where the game hangs)