DXIL blobs use ISG1.
Signed-off-by: Hans-Kristian Arntzen post@arntzen-software.no --- libs/vkd3d-shader/dxbc.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index b3f53ab..d1987c4 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -2096,7 +2096,7 @@ static int isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) { struct vkd3d_shader_signature *is = ctx;
- if (tag != TAG_ISGN) + if (tag != TAG_ISGN && tag != TAG_ISG1) return VKD3D_OK;
if (is->elements)