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Hi,
Le Samedi 15 Mars 2003 01:29, Tony Lambregts a écrit :
This completes the first stage of DPRINTF->TRACE. There are still a lot of files that use DPRINTF. The following is a list of the files I where I did not replace DPRINTF with TRACE along with a breif explanation. I would appreciate any comments on this or any of the patches that I submitted over the last day.
<snip>
dlls/d3d8/device.c........... perhaps this should be a FIXME
no its better to have a TRACE macro here, i'll do it it's really usefull trace for debugging
dlls/d3d8/shader.c........... frankly I don't want to touch it.<g>
lol for this use of DPRINT i don't have any cosmetic solution ;( i wanted to print the shaders and declaration code as:
... trace:d3d:Direct3DVertexShaderImpl_ParseProgram vs.1.1 m4x4 oPos, V[0], C[4] frc R[0].x.y, C[0].x add oT[0].x.y, V[7], R[0] add oT[1].x.y, V[7], -R[0] mov R[0].x, -C[0].y mov R[0].y, C[0].y frc R[0].x.y, R[0] add oT[2].x.y, V[7], R[0] add oT[3].x.y, V[7], -R[0] mov oT[4], V[7] trace:d3d:IDirect3DDeviceImpl_CreateVertexShaderDeclaration8 (0x403d7290) : pDeclaration8(0x44a040) ...
but i can't without use of DPRINTF ... but if you have a better solution ?
Reagards, Raphael