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Hi,
I like this patchset. I can't find anything wrong in it, but Matteo
knows the fixed function pipeline replacement better than I do, so
I'll wait for his comments.
I tested it with various DirectX SDK samples (bend from dx7,
SkinnedMesh and VertexBlend from dx8). It works very well, but I
noticed a lighting oddity in SkinnedMesh. The lighting differs
slightly between your code ("D3D non-indexed" option) and the test
program's vertex shader or d3dx9's software vertex blending ("D3D
indexed (VS)" / "Software Skinning"). This difference cannot be seen
on Windows. I have attached screenshots.
Cheers,
Stefan
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