Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com --- libs/vkd3d-shader/vkd3d_shader_main.c | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-)
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index a8dc3bfa..feca9f4f 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -580,7 +580,7 @@ static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_contex }
static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *context, - enum vkd3d_shader_descriptor_type type, unsigned int register_space, unsigned int register_index, + enum vkd3d_shader_descriptor_type type, struct vkd3d_shader_register_range range, enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_resource_data_type resource_data_type, unsigned int flags) { @@ -596,8 +596,8 @@ static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *c
d = &info->descriptors[info->descriptor_count]; d->type = type; - d->register_space = register_space; - d->register_index = register_index; + d->register_space = range.space; + d->register_index = range.first; d->resource_type = resource_type; d->resource_data_type = resource_data_type; d->flags = flags; @@ -632,8 +632,8 @@ static void vkd3d_shader_scan_constant_buffer_declaration(struct vkd3d_shader_sc if (!context->scan_descriptor_info) return;
- vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, cb->range.space, - cb->range.first, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0); + vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, cb->range, + VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0); }
static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_context *context, @@ -649,8 +649,8 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_conte flags = VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE; else flags = 0; - vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, sampler->range.space, - sampler->range.first, VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT, flags); + vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, sampler->range, + VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT, flags); }
static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context, @@ -666,8 +666,7 @@ static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_cont type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV; else type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV; - vkd3d_shader_scan_add_descriptor(context, type, resource->range.space, - resource->range.first, resource_type, resource_data_type, 0); + vkd3d_shader_scan_add_descriptor(context, type, resource->range, resource_type, resource_data_type, 0); if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV) vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset, context->scan_descriptor_info->descriptor_count - 1);