On 12 August 2010 22:01, Rico Schüller kgbricola@web.de wrote:
The whole structure (d3d10_blob) could be put in d3d10_main.c. Or should I use a separate file for the ID3D10Blob interface as it is done with the ID3DXBuffer interface in d3dx9_36.dll? Then the location in the header would be fine.
I think D3D10CreateBlob() should forward to d3dcompiler (D3DCreateBlob()).