--- dlls/d3d8/tests/device.c | 13 +++++++++++++ 1 file changed, 13 insertions(+)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index f30e0784e8b..cb1e83b64b3 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -1218,6 +1218,7 @@ static void test_cursor_pos(void) HWND window; HRESULT hr; BOOL ret; + POINT pt;
/* Note that we don't check for movement we're not supposed to receive. * That's because it's hard to distinguish from the user accidentally @@ -1249,6 +1250,18 @@ static void test_cursor_pos(void) ok(ret, "Failed to set cursor position.\n"); flush_events();
+ /* Check if we can move the cursor. If we're running in a virtual desktop + * that does not have focus or the mouse is outside the desktop window, some + * window managers (e.g. kwin) will refuse to let us steal the pointer. That + * is reasonable, but breaks the test. */ + ret = GetCursorPos(&pt); + ok(ret, "Failed to get cursor position.\n"); + if (pt.x != 99 || pt.y != 99) + { + skip("Could not warp the cursor (cur pos %ux%u), skipping test.\n", pt.x, pt.y); + return; + } + wc.lpfnWndProc = test_cursor_proc; wc.lpszClassName = "d3d8_test_cursor_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n");