On 6/21/22 06:17, Ziqing Hui wrote:
@@ -616,7 +651,9 @@ struct d2d_effect ID2D1Image ID2D1Image_iface; LONG refcount;
- const struct d2d_effect_info *info;
CLSID id;
UINT32 min_inputs;
UINT32 max_inputs;
struct d2d_effect_context *effect_context; ID2D1Image **inputs;
This should be a part of property system, not exposed like that.
@@ -554,21 +563,21 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_GetValue(ID2D1Effect *iface, UINT32 { case D2D1_PROPERTY_CLSID: if ((type != D2D1_PROPERTY_TYPE_UNKNOWN && type != D2D1_PROPERTY_TYPE_CLSID)
|| value_size != sizeof(*effect->info->clsid))
|| value_size != sizeof(effect->id)) return E_INVALIDARG;
src = effect->info->clsid;
src = &effect->id; break; case D2D1_PROPERTY_MIN_INPUTS: if ((type != D2D1_PROPERTY_TYPE_UNKNOWN && type != D2D1_PROPERTY_TYPE_UINT32)
|| value_size != sizeof(effect->info->min_inputs))
|| value_size != sizeof(effect->min_inputs)) return E_INVALIDARG;
src = &effect->info->min_inputs;
src = &effect->min_inputs; break; case D2D1_PROPERTY_MAX_INPUTS: if ((type != D2D1_PROPERTY_TYPE_UNKNOWN && type != D2D1_PROPERTY_TYPE_UINT32)
|| value_size != sizeof(effect->info->max_inputs))
|| value_size != sizeof(effect->max_inputs)) return E_INVALIDARG;
src = &effect->info->max_inputs;
src = &effect->max_inputs; break; default: if (index < D2D1_PROPERTY_CLSID)
Similarly, this needs rework.
-static const struct d2d_effect_info builtin_effects[] = +struct d2d_builtin_effect_registration {
- {&CLSID_D2D12DAffineTransform, 1, 1, 1},
- {&CLSID_D2D13DPerspectiveTransform, 1, 1, 1},
- {&CLSID_D2D1Composite, 2, 1, 0xffffffff},
- {&CLSID_D2D1Crop, 1, 1, 1},
- {&CLSID_D2D1Shadow, 1, 1, 1},
- {&CLSID_D2D1Grayscale, 1, 1, 1},
- const CLSID *id;
- PD2D1_EFFECT_FACTORY factory;
- UINT32 default_input_count;
- UINT32 min_inputs;
- UINT32 max_inputs;
+};
It should be possible to reuse same structure for builtin effects.
+HRESULT d2d_register_builtin_effects(struct d2d_factory *factory) +{
- struct d2d_effect_registration *reg;
- unsigned int i;
- for (i = 0; i < ARRAY_SIZE(builtin_effects); ++i)
- {
const struct d2d_builtin_effect_registration *builtin_reg = &builtin_effects[i];
if (!(reg = calloc(1, sizeof(*reg))))
return E_OUTOFMEMORY;
reg->is_builtin = TRUE;
reg->factory = builtin_reg->factory;
reg->registration_count = 1;
reg->id = *builtin_reg->id;
reg->default_input_count = builtin_reg->default_input_count;
reg->min_inputs = builtin_reg->min_inputs;
reg->max_inputs = builtin_reg->max_inputs;
list_add_tail(&factory->effects, ®->entry);
- }
- return S_OK;
+}
I'm not sure if we want that. It should be enough to check if CLSID is for builtin in Register* call, and redirect to builtin data in CreateEffect().