Am Samstag 10 März 2007 15:02 schrieb Fabian Bieler:
This Patch forces GL_CLAMP_TO_EDGE on all cubemaps.
I tested this on XP with some Radeon X1???.
Also, this fixes some renderissues Half-Life 2.
Say, does that fix the strange quad boarders like in this screenshot? http://bugs.winehq.org/attachment.cgi?id=5297&action=view (Eve Online). It sounds like it would do that, I'm very impressed :-)
How did you test that? It sounds like a test case using the visual test framework is worth an investigation. I can try to write a test for that.