Am Samstag 24 März 2007 16:01 schrieb H. Verbeet:
On 24/03/07, Stefan Dösinger stefan@codeweavers.com wrote:
Am Samstag 24 März 2007 15:36 schrieb Ivan Gyurdiev:
From b1df18be85d1ca6a9904be05420f975f6933b030 Mon Sep 17 00:00:00 2001 From: Stefan Doesinger stefan@codeweavers.com Date: Fri, 23 Mar 2007 19:03:58 +0100 Subject: [PATCH] WineD3D: Handle WINED3DSPSM_DZ and WINED3DSPSM_DW in texcrd in arb shaders
Isn't there a function to handle modifiers? "get_modifier_line"...
Oh indeed, you're right. I'll fix the patch.
The tex instruction can have these modifiers as well.
In 1.X shaders too? I see that in 2.0+ shaders this is the way to use projected textures, but in 1.X there is the D3DTTFF_PROJECTED projected flag.