Do we still have a case where a shader is created with a NULL function? I think we filter that in d3d8 now and just create a vdecl
-----Original Message----- From: wine-patches-bounces@winehq.org [mailto:wine-patches- bounces@winehq.org] On Behalf Of Henri Verbeet Sent: Thursday, December 11, 2008 11:58 AM To: wine-patches@winehq.org Subject: [2/5] wined3d: baseShader.functionLength should be 0 when a NULL pFunction is passed.