From: Rémi Bernon rbernon@codeweavers.com
We waited on the driver-side buffers to be sent, but sometimes the async completion needs a bit more time to complete itself.
Signed-off-by: Rémi Bernon rbernon@codeweavers.com --- dlls/dinput/tests/force_feedback.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/dinput/tests/force_feedback.c b/dlls/dinput/tests/force_feedback.c index a1e41dedf44..806212d966d 100644 --- a/dlls/dinput/tests/force_feedback.c +++ b/dlls/dinput/tests/force_feedback.c @@ -5537,7 +5537,7 @@ static void test_windows_gaming_input(void) IAsyncInfo_Release( async_info );
wait_hid_pending( file, 100 ); - ret = WaitForSingleObject( bool_async_handler.event, 100 ); + ret = WaitForSingleObject( bool_async_handler.event, 500 ); ok( ret == 0, "WaitForSingleObject returned %#lx\n", ret ); CloseHandle( bool_async_handler.event ); check_bool_async( bool_async, 1, Completed, S_OK, TRUE ); @@ -5582,7 +5582,7 @@ static void test_windows_gaming_input(void) IAsyncInfo_Release( async_info );
wait_hid_pending( file, 100 ); - ret = WaitForSingleObject( bool_async_handler.event, 100 ); + ret = WaitForSingleObject( bool_async_handler.event, 500 ); ok( ret == 0, "WaitForSingleObject returned %#lx\n", ret ); CloseHandle( bool_async_handler.event ); check_bool_async( bool_async, 1, 4, S_OK, FALSE );