2009/1/19 Stefan Dösinger stefan@codeweavers.com:
@@ -1860,14 +1861,19 @@ static void
shader_arb_destroy(IWineD3DBaseShader *iface) {
This->shader_array_size = 0;
When did this line get added? It's not in 1/7.
It should be in the updated version, at least for PixelShaders. (obviously vertexshaders don't have the duplication code in 1/7 yet). Still the updated patch didn't appear in my inbox, so something apparently went wrong