Hallo,
compiling a recent CVS checkout, I go a failure with GL_STENCIL_BACK_FAIL
etc undefined. It seems that a patch from Vitaly regarding wined3d_gl.h from
yesterday evening as notor only partial applied.
Appended patch lets me circumvent that problem.
Bye
--
Uwe Bonnes bon@elektron.ikp.physik.tu-darmstadt.de
Institut fuer Kernphysik Schlossgartenstrasse 9 64289 Darmstadt
--------- Tel. 06151 162516 -------- Fax. 06151 164321 ----------
Index: wine/dlls/wined3d/device.c
===================================================================
RCS file: /home/wine/wine/dlls/wined3d/device.c,v
retrieving revision 1.145
diff -u -r1.145 device.c
--- wine/dlls/wined3d/device.c 4 Mar 2006 17:10:57 -0000 1.145
+++ wine/dlls/wined3d/device.c 5 Mar 2006 14:47:13 -0000
@@ -3773,9 +3773,9 @@
GLint action = StencilOp(Value);
- glGetIntegerv(GL_STENCIL_BACK_FAIL, &stencilFail);
- glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &depthFail);
- glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, &stencilPass);
+ glGetIntegerv(GL_STENCIL_BACK_FAIL_ATI, &stencilFail);
+ glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI, &depthFail);
+ glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI, &stencilPass);
if(WINED3DRS_CCW_STENCILFAIL == State) {
stencilFail = action;