Does this mean that the current _painfully_ slow Imperialism II that uses the DIB drawing to draw it's in game maps will work faster? I'm waiting for this functionality and have pledged $20 just in case it can spur on the solution.
Best Regards, Martin Owens
On 08/09/2007, Jesse Allen the3dfxdude@gmail.com wrote:
On 9/8/07, Skrzynka skrzynka365@konto.pl wrote:
I'll do what I can. However it's far too early to bother about my commits :) I'm trying to compare and understand the control flow of both drivers (winex11 and winedib). At which function in winex11 is copying data to/from server taking place? And in what function/file is the check for winedib driver availability done? Thanks Piotr
Feel free to use this list if you want to ask anything or discuss (it's what it's for). I was calling Settlers 3 a test app, and rightfully so as you have shown you have regressions. As for copying to a from winex11? If you are talking about getting a dib from a ddb, you use GetDIBits. If you are talking about the old needless copying done with winex11 (because graphics are done in the server), well, using the dib engine is going to make it go away, and since we are writing the dib engine from scratch, it doesn't have any of it.
Jesse